From:
"Clive Murray-White" <clivemw@zzzzzzzzzzzzzzz>
Date:
Thu, 22 Sep 2005 10:11:21 +1000
Subject:
Inexpensive Air Compressors +
Hi all,
I think I've become a bit of a lurker in recent times, just too busy to join
in much. But AIR COMPRESSORS Ugh! They always seem to want to spit the
dummy just when you need them most, old faithful died 2 years ago and I
replaced it with a cheaper one, it lasted 6 months and broke down two or
three times before that.. I've used a different philosophy with the next
one, not only is it close to top of the range but it is the preferred brand
of my local distributors meaning that they've got all the parts handy at
anytime + 5 YEAR GUARANTEE which makes me think that I may never have to buy
one again.
I've been following the texture chat and feel that I may have something to
contribute. As a general rule if I apply a texture as a method of finishing
a section of a sculpture it feels artificial whereas if it something that
has occurred as a result of making the work its often very sparky indeed. I
tend to treat my process as if I was drawing in 3D juggling the way light
falls on the whole work. Most often the criteria for varying textures seems
to be to find ways to control the speed at which forms are comprehended. The
simplest way of describing this process is to say that if you homogenise the
surface with one uniform texture it is very likely that you'll produce
something that is a lot duller than it needs to be but if you think about
how fast or slow you want the viewer's eye to travel from one bit to another
you'll realise that you can add weight or take it away, hold someone on one
spot for far longer than they are aware of. and so on.
It even seems worth thinking of something like a logical rhythm that moves
the eye in and around the work in a sort of; start here, move gradually up
to there, hold at that spot for a second, zip along for short distance,
almost come to a halt and then go along a bit lazily for a while, dart out
there to a powerful full stop and so on 'til you've made you feel that
you've enticed your own eye to travel over the entire work a few times.
regards to all Clive
Sculptor Clive Murray-White
Web: www.cowwarr.com
- Follow-ups
- message 00731: Texture - Bob Hackett (22 Sep 2005)
- References
- message 00723: Inexpensive Air Compressors - John Vancamp (21 Sep 2005)
- message 00724: Inexpensive Air Compressors - Bernd Buerklin (21 Sep 2005)
- Previous by Thread: message 00724: Inexpensive Air Compressors - Bernd Buerklin (21 Sep 2005)
- Next by Thread: message 00731: Texture - Bob Hackett (22 Sep 2005)
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